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2018 RECRUIT

RECRUIT NEWS

Career opportunities information for 2019 graduates.Link to Rikunabi page
Location
Sumitomo-fudousan Shibakoen First Bldg. 7th fl., 3-8-2 Shiba, Minato-ku, Tokyo, Japan.
Public Transportation
Mita Line 'Shibakoen Station' A2 exit, 2 minute walk
Oedo Line 'Akabanebashi Station' Akabanebashi exit, 4 minute walk
Mita Line|Asakusa Line 'Mita Station' A10 exit, 7 minute walk
JR Line 'Tamachi Station' Mita Exit, 10 minute walk
Salary
Full-time employee (semi-annual salary contract) Competitive salary + performance based bonus
Core Hours
7 hours per day
i.e. 11:00-19:00 (1 hour break)
Holidays / Vacations
2 days off (Sat. and Sun.)
Holidays / Summer Holiday (5 days) *large holidays over 9 days are possible (2016 results)
New Years Break (minimum 6 days) / annual paid time off (10 days in first year. Up to a max. of 20 days per year).
Bereavement leave / special time off / child caretaking time off / maternity leave / childcare leave / nursing care leave / others
Allowances /
Benefits
Performance Bonus
Various insurance products
Public Transportation (up to ¥50,000 per month)
Childcare allowance (¥10,000 per month per child, until child is 12 years old)
Wedding celebration / baby celebration
New personnel training system (1-on-1 mentoring by senior staff for up to 3 months)

PROGRAMMER

Programmer's work may include game programming, network programming or tool creation needed for game production.

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  • Staff Interview

R&D PROGRAMMER

R&D programmer's work may include game engine development, tool creation for development environment and advanced technology research plus presentations.

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  • Staff Interview

GAME DESIGNER

Game designer's work may include creation of game proposals, design documents for systems, graphics and sound, level designs, game balancing and various performance specifications.

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  • Staff Interview

3D ARTIST

3D artist's work involves the creation of 3D models, animations or VFX based on game proposals, implementation documents, design images and other sources.

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  • Staff Interview

UI/UX ARTIST

UI/UX artist's work involves the creation of symbols and icons for use in game screen system menus. Menus, symbols, original fonts and various frames are all to be created.

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SYSTEM MANAGEMENT

IT staff managing company network environment and equipment.

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  • Staff Interview

SOUND ENGINEER

Currently not available

Please use this for inquiries about career opportunities. This email address is not used for game or other support issue inquiries and is to be solely used for application inquiries only.

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