

Our Sound Production Department here at tri-Ace controls everything connected with sound from choosing the voice actors that match the characters to directing the recording studio as well as selecting soundtracks and creating sound effects. Our work in sound demands all-around showmanship, because there are times when the sound of something happening off-screen has to be realized, such as "the sound of someone about to come through a door."

Our goal is creating sound that connects with everybody that plays the game. That is the goal we have set, and that is what we are striving for every day in our production work.
It is crucial to constantly strive to hone and polish our sense of sound in order to transmit as much of a sense of the game world through to as many players as possible.
Maintaining tight communication is crucial in order to make progress on the work we do in collaboration with all the other departments dealing with graphics, planning and programming.
Nothing replaces the joy of completing an original sound for a game giving full play to our skills.
| Directing background music (BGM) |
We get an understanding of the game world, and direct the composer to use music that fits the on-screen scene. A basic understanding of music and knowledge of various music genres is important. |
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| SE production |
We use MIDI and DAW sequencers to create, process, and edit a whole range of sound effects. We also use actual recordings from sound material on the Foley stage and other sources. |
| Moving images MA |
We manage, edit, and process the import of music and sound effects into promotion images and movies of the games. |
| Editing and directing sound and voice actors |
We produce narration and the voices of various characters dubbed in by voice actors. |
We receive the orders, decide the sound specifications, and work with each section involved on the review of the necessary sound and voice actors, the SE, and the BGM based on the direction and the game specifications.
We create the data using specialist tools, such as DAW, and convert the data from the specific development platform and put it into data format.
Then we check and adjust the volume as well as the sound quality of the converted data, debug the sound, and our work is complete.